Your characters need to interact with the ground they're walking on, not be sliding as you have them. Cutting camera angles without showing how they get from A to B feels extremely disjointed. You have a lot to work on.
Your characters need to interact with the ground they're walking on, not be sliding as you have them. Cutting camera angles without showing how they get from A to B feels extremely disjointed. You have a lot to work on.
Yes, the walking is always a pain. This is an old video I uploaded just to try the system, is something I made about three years ago.